WHAT IT IS
Sushikai is my main creative project: a game built in Unity around the craft of sushi. Right now most of the work is visual production in 3D — the restaurant, its materials and its objects, modelled in Blender. The universe is growing from small experiences outwards, rather than being designed all at once.
THE CRAFT
The first experience, and the current priority. It centres on preparing sushi: turning real technique into mechanics you can actually play.
- Fish cuts
- Thickness
- Weight
- Fat by zone
- Rice preparation
- Nigiri
- Presentation
- Chef workflow
HOW IT IS BEING BUILT
I am not only going to show a finished product. The interesting part is the making of it.
- Blender
- Research
- Prototypes
- Unity
- Mistakes
- Iterations
- Result
No screenshots yet.
The visual work is in production. Renders, screenshots and process clips will land here as the restaurant, its materials and its objects come together — the real ones, not placeholders.