WORK / SUSHIKAI

SUSHIKAI

寿司界・異世界キッチン

A game about the craft of sushi, built in Unity. In development, in the open.

UNITY · BLENDER IN DEVELOPMENT

WHAT IT IS

Sushikai is my main creative project: a game built in Unity around the craft of sushi. Right now most of the work is visual production in 3D — the restaurant, its materials and its objects, modelled in Blender. The universe is growing from small experiences outwards, rather than being designed all at once.

THE CRAFT

The first experience, and the current priority. It centres on preparing sushi: turning real technique into mechanics you can actually play.

HOW IT IS BEING BUILT

I am not only going to show a finished product. The interesting part is the making of it.

  1. Blender
  2. Research
  3. Prototypes
  4. Unity
  5. Mistakes
  6. Iterations
  7. Result

No screenshots yet.

The visual work is in production. Renders, screenshots and process clips will land here as the restaurant, its materials and its objects come together — the real ones, not placeholders.